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A blog for kids (and their parents) who love books, words, and dreaming big...
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Saturday, December 10, 2011

The North Wind Doth Blow

Photo courtesy of PublicDomainPictures.net

The north wind doth blow
and we shall have snow,
And what will poor robin do then,
poor thing?
He'll sit in a barn
and keep himself warm
and hide his head under his wing,
poor thing.

~Author unknown

 

Friday, December 9, 2011

Are you game?

I love words, whether I'm reading them or writing them.  It shouldn't be a surprise that I also enjoy playing word games.  (I prefer them to most other kinds of games, in fact.)  Luckily, my family likes playing them, too!  I thought I'd share a few of our favorites here. 

Are you looking for gift ideas or fun activities for the holidays?  Maybe one (or more!) of the following games will do the trick:

Hangman...  You don't even need to buy anything for this game, though my mom did come across the Hangman game pad shown in the photo below.  All you need is a piece of paper, something to write with, and 2 or more players.  One person thinks of a word, then draws a blank for each letter in the word.  The rest of the players guess letters.  Correct letters are written on the corresponding blanks.  Incorrect letters earn a body part in a "hanging" stick figure drawing.  Play then continues until either the word or the body is complete.  My 6-year-old Ben recently "discovered" this game, and asks to play it almost daily!


Scrabble... This game is a classic!  Two to four people, ages 8 and up, can play.  Each player draws 7 letter tiles, then tries to form words crossword-style -- building on other players' words.  When a player puts a word on the board, he or she then draws more tiles. Different letters are worth different points (more for harder-to-use letters), and different spots on the board are worth different points as well.  When the tiles have all been distributed and no one can form another word, play ends.  Whoever has the most points wins!
There is also a version for younger kids, ages 5 and up -- Scrabble Junior.  This game comes with words already printed on the board.  Players then match their letter tiles to the letters shown.  (Or, once kids have mastered that, you can flip the board over and use the standard Scrabble board on that side.)


Quiddler...  Up to 8 people (ages 8 to adult) can play this fun card game.  Players are dealt cards with single letters or letter combinations on them, and must try to create words using at least two cards per word.  Each card has a point value that is added up at the end of a round.  (Be careful -- unused cards in your hand will count against you!) Bonus points are given each round for the player with the most number of words and the player with the longest word.  At the end of eight rounds, the player with the most points wins.

My sister and my kids made up their own amusing version of this game:  At the end of each round, players must come up with a sentence using all of the words they formed that round.  (Sometimes, they even come up with an on-going story using all of the words created for each round.)


Taboo...  This game is recommended for ages 16 and up, but we have often played it with much younger kids.  Four people or more can play -- we've played some rousing games of Taboo with teams of 7 or 8 before!  Players take turns trying to get the rest of their team to guess a secret word... but watch out!  There's a list of several taboo words that cannot be used when describing the secret word.  Creativity is a must!


Once Upon a Time...  This is a storytelling card game for two to six players, ages 8 and up.  One player is the Storyteller.  This person creates a story using the fairy tale elements shown on his/her cards. The Storyteller then attempts to guide the plot toward his/her own ending while other players use their cards to interrupt him/her, thereby becoming the new Storyteller. The winner is the first player to play out all of his/her cards and end with his/her Happy Ever After card.


Apples to Apples... This "game of crazy comparisons" for 4-10 players is recommended for ages 12 and up, but there is also a "Junior" version (shown below) that can be played by anyone who can read.   Players are dealt red cards which have a noun printed on them. The judge (a different player in each turn) draws a green adjective card, placing it face up so everyone can see it.  The other players then choose a noun card from their hands, one that they think best fits with the adjective. The judge then decides which noun he/she likes best.


In a Pickle... This game, for ages 10 and up, can be played by 2 to 6 players.  Each player is dealt 5 cards with nouns printed on them.  Four additional cards are placed face up, where everyone can see them.  Players then take turns placing cards from their hands either under one of the face up cards (because it is smaller and can "fit into" that noun) or on top of one of the face up cards (because it is larger than the other noun).  For example, a pickle fits into a jar which fits into a cart which fits into a grocery store.


You've Been Sentenced... A sentence-building game for 3 to 10 players, this one is for ages 8 and up.  Players are dealt 10 word cards, then try to score the most points per round by constructing the longest, grammatically correct, and sensible sentence. If another player objects to the sentence (either on grammatical grounds or with a claim that it just doesn't make sense), the player who made the sentence must try to defend it.  The rest of the players form a jury, deciding whether or not the sentence will count.  The first player to earn 200 points wins!


Scribblish...  This is a drawing (scribbling!) game, yes, but it is also a word game, and one of our family's very favorite things to play.  (Warning: May cause rib pain from laughing too hard!)  Four to six people can play, and it is recommended for ages 8 and up.  (Our 6-year-old partners up with someone so that he can play, too.) 

The game starts with a sentence, one that each player draws from the deck of cards -- or, if you prefer, you can do what our family does and just make up sentences of your own.  Write the sentence on one of the papers provided, and then draw a picture depicting the sentence.  Place the paper in a "paper scroll" and roll it up so that only the picture is visible.  Scrolls are then traded with other players', and now each person must create a new caption for the picture they see.  Roll the papers up again so that only the caption shows, and now a different player draws a picture. 

When the scrolls have changed hands a total of 7 times, all of the scrolls are placed on the table (with only the final picture showing), and players try to guess which one has their original sentence.  Then the scrolls are unrolled, and the laughter begins!  The game provides tokens you can use to a) claim the scroll you think is yours (if you're right, you get to keep the token) and b) award to the funniest paper.  And then whoever ends up with the most tokens wins.  When we play the game, however, we ignore the tokens and just play to have fun!

Our family keeps all of the papers used in previous games -- they are just too funny to throw away!

Do you have any favorite word games that aren't listed here?  I'd love to hear about them!

Thursday, December 8, 2011

Meat and potatoes...

Photo courtesy of PublicDomainPictures.net

"To fulfill a dream,
to be allowed to seat over lonely labor,
to be given the chance to create,
is the meat and potatoes of life."
~ Bette Davis

Wednesday, December 7, 2011

Lexicon


A few weeks ago, my son Nick mentioned that his teachers had been giving their students vocabulary words to add to their personal lexicons.  I had a vague idea of what "lexicon" meant, but decided to look it up.  According to Dictionary.com, lexicon [lek-si-kon] is a noun meaning either "a dictionary" or "the vocabulary of a person, group, subject, or language."  (I know, it's a bit ironic -- looking up "lexicon" in a lexicon, thereby adding to my lexicon!)

I try to improve my lexicon
by learning a new word every day.

She searched for the phrase "carpe diem"
in her lexicon of Latin words.

Studying the lexicon of mathematics makes my head spin.

How would you use the word lexicon?

Tuesday, December 6, 2011

Code

Photo courtesy of PublicDomainPictures.net

Code

I dibbin go to school today.
Bom looked at be and said, "No way."
Wend back to bed and here I'll stay.
'Cause I have a terrible code.
By throad is sore, by eyes are bink.
By node dribs like a leaky sink.
By head's so stuffed it hurds to think.
I hab a terrible code.

~ Carol Diggory Shields,
from Lunch Money and Other Poems About School

Monday, December 5, 2011

Taking notes...

Photo courtesy of Public-Domain-Image.com
An excerpt:

     ...Harriet was scribbling furiously in her notebook.
     "What are you writing?" Sport asked.
     "I'm taking notes on all those people who are sitting over there."
     "Why?"
     "Aw, Sport" -- Harriet was exasperated -- "because I've seen them and I want to remember them."  She turned back to her book and continued her notes....

~ from Harriet the Spy, by Louise Fitzhugh

Sunday, December 4, 2011

Send light...

Photo courtesy of PublicDomainPictures.net

"To send light
into the darkness of men's hearts --
such is the duty of the artist."

~ Robert Schumann

Saturday, December 3, 2011

December Leaves

Photo courtesy of PublicDomainPictures.net

December Leaves

The fallen leaves are cornflakes
That fill the lawn’s wide dish,
At night and noon
The wind’s a spoon
That stirs them with a swish.

The sky’s a silver sifter,
A-sifting white and slow,
That gently shakes
On crisp brown flakes
The sugar known as snow.


by Kaye Starbird

Friday, December 2, 2011

Rejected. Again.



Rejected. 
Dismissed. 
Discarded. 
Spurned.
Rebuffed. 
Ignored. 

What a depressing concept, especially for the one being rejected.  Believe me, I know.  I have a huge stack of rejection slips that I've received from publishers over the years -- including two just this week.  Almost all of them are "form letters", too, impersonal correspondence publishers send to each of their rejects, saying things like:
  • We are unable to accept your manuscript for publication.
  • Your manuscript does not work for us.
  • We cannot use your manuscript.
I think I would actually prefer rejection slips that were more personal, ones that gave me some idea why my work is being rejected:
  • Not enough plot.
  • Too much description. 
  • Characters are two-dimensional. 
  • Boring.
The words might hurt more than those in a generic rejection, but at least then I'd know what I could do to improve my chances of being published. 

Every once in a while I'll receive a form letter with a short handwritten note on it.  The last time one of my stories was rejected by Highlights magazine, they sent me the checklist they commonly use.  At the top it reads, "We are returning your manuscript because...."  The editor placed a check mark next to "It is not suited to our present needs", but then also wrote this note of encouragement beside it, "Please try us again!"  Ah, a little ray of hope!  Unfortunately, that doesn't happen very often.  At least, not to me.  I usually am stuck with a generic response.

Still, I prefer receiving a form letter to never hearing anything back.  Many publishers now dispense with the rejection letters altogether and only contact writers if they are interested in their work.  Yes, it saves me from having to send self-addressed stamped envelopes with my stories.  But, when I never hear back from a publisher -- though I have to assume my story was rejected for some unknown reason -- I'm always left with little nagging thoughts in my brain.  Did the publisher even receive my manuscript or did it get lost in the mail?  Did someone actually read it or did it go right in the trash?

Those questions have been in my head recently.   Some of you may remember my post about sending out a new picture book manuscript to several publishers back in June.  Every one of those publishers announced on their websites that they no longer use rejection letters, and that writers will only hear back from them if the publishers are interested in their manuscripts.  Most of the publishers that I mailed my story to said in their submission guidelines that writers would hear back in six months or less.  (Or not at all.)  Well, it's almost been six months now, and I have heard zip.  Nada.  Nothing.

It's easy to feel discouraged and disappointed, to start doubting oneself.  Maybe that story I was so excited about wasn't really all that great.  Maybe that poem that struck a chord within me just seems tired or hackneyed to everyone else.  Maybe I wasn't cut out to be a writer.

Then again, I tell myself, look at all the now-famous authors whose manuscripts were rejected over and over and over again when they were first starting out.  Many of my favorite writers were rejected by publishers multiple times before someone, somewhere, gave them a break -- Stephen King, J.K. Rowling, Madeline L'Engle, e.e. cummings, and Dr. Seuss, just to name a few.  Imagine if those writers had given up, if they'd kept their words -- their stories and poems -- to themselves.  I'm so glad they didn't!

Knowing that famous authors have been in my shoes fills me with hope.  Maybe someday I'll get a big break.  Maybe someday one of my books will be published.  Maybe someday my dream will come true.

That's why I won't let myself give up.  Whenever yet another rejection letter arrives in the mail, or I never hear anything back from a publisher, sure, it hurts.  But after allowing myself to pout a little, I pick myself up, dust myself off, and then climb back up on that dream of mine.  I re-read my rejected manuscript and try to decide whether or not it can be improved.  (Usually, it can.)  I revise it, if needed, and send it on to another publisher.  Then I start working on something new.  A new story.  A new poem.  A new chapter in my novel.  A new blog post.  What I work on doesn't really matter.  The important thing is to just keep writing.

Thursday, December 1, 2011

Doors to learning...

Photo courtesy of
PublicDomainPictures.net

“Libraries allow children
to ask questions about the world
and find the answers. 
And the wonderful thing
is that once a child
learns to use a library,
the doors to learning are always open."
 

~ Laura Bush